You can only summon one creature at once. The wolf stays until he dies or you dismiss him as a bonus action. Soulmate: Starting at first level, you can summon a wolf that fights for you for the cost of a warden-point. Level Proficiency Bonus Abilitys Warden-points 1 +2 Soulmate, Energythrilled 3 2 +2 Scary Nature, branched throw 3 3 +2 Order of nature 4 4 +2 Ability Score Improvement 4 5 +3 Ally of the woods 4 6 +3 Order Ability, Concentrated rest 5 7 +3 Extra Attack 5 8 +3 Ability Score Improvement, Returning energy 5 9 +4 Outmatching self 5 10 +4 Order Ability 5 11 +4 Purging nature 6 12 +4 Ability Score Improvement 6 13 +5 Convincing will 6 14 +5 Order Ability 6 15 +5 Two souls, one spirit 6 16 +5 Ability Score Improvement 6 17 +6 Burning sun 7 18 +6 Conjured storm 7 19 +6 Ability Score Improvement 7 20 +6 One with nature 8 First, put your highest ability score in Wisdom, followed by Strenght. Quick build You can make a warden quickly by following these suggestions.
Proficiencies Armor: Light armor, heavy armor, shields Weapons: Simple weapons, martial weapon Tools: Herbalism kit Saving Throws: Wisdom, Dexterity Skills: Choose two from Animal Handling, Athletics, Nature, Perception, Survival, Insight and InvestigationĮquipment You start with the following equipment, in addition to the equipment granted by your background: - A mace and plate armor or a longsword and studdet leather armor The order of the bear is designed for tank like characters, the order of the wolf for damage dealing characters and the order of the lizard for healing characters.Ĭlass Features: Hit Points: Hit Dice: 1d10 per warden level Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels: 1d10 + your Constitution modifier per warden level after 1st Each of these orders specifies the role that this character for fills in the party. The order of the bear, the order of the wolf and the order of the lizard. Within their ranks there are three orders.
You regain all your warden-points during a long rest. Using an ability that requires you to spend at least one warden-point counts as an action. They use warden-points, like the monchs with their ki-points, to cast their spells. Wardens do have magical powers but they normally don't have access to the normal spells or cantrips. They more or less use nature to protect humanity and nature from all kinds of evil. Thy live in a symbiosis with nature but unlike druids they do not revere it. They gain their powers directly from nature itself. Wardens are warriors that are very colse to nature. Please let me know what you'd change or if it is good the way it is right now. Now I wanted to ask you what you think of the class and if it is balanced. I had a lot of inspiration from the warden class in the videogame the elder scrolls online, so there is a decent amount of similarities. The basic concept was a class that you can customise to fit three different rolls in the party. Hey, I wanted to create a new class for Dungeons and Dragons 5e.